Learning a new programming language is the most exciting and humbling experience. For most of the BTech Computer Science Engineering students, Python is most significant. Every coder knows that the best way to learn a language is to apply it in a project. But most of them are not aware of their ambitious project?
Keeping that in mind, there are some important mini programming projects to get students of Top Engineering Colleges started on learning Python. The exact solutions are where the most important learning comes into play. On the other hand, there are hints as to the concepts that students should be using.
The project involves writing a program that simulates rolling dice. When the program runs, it will randomly choose a number between 1 and 6. The program will print the actual number. It should then ask if students of B Tech Colleges would like to roll again. For this project, students need to set the min and max number that their dice can produce. For the average die, means a minimum of 1 and a maximum of 6. They will also want a function that randomly grabs a number within that range and prints it.
A good project for beginners, this project will help you establish a solid foundation for basic concepts. If students of B Tech College in Jaipur already have programming experience, chances are that the concepts used in this project are not completely foreign to you.
This project also uses the random module in Python by the students of Engineering Colleges in Jaipur. The program will first randomly generate a number unknown to the user. After this, the user needs to guess what that number is. In other words, the user needs to be able to input information. If the user’s guess is wrong, the program should return some sort of indication as to how wrong. If the user guesses correctly, a positive indication should appear. You will need functions to check if the user input is an actual number, to see the difference between the inputted number and the randomly generated numbers, and to then compare the numbers.
Jumping off the first project, this project continues to build up the base knowledge and introduces user-input data at its very simplest. With user input, students of Top Private Engineering Colleges can get into a little bit of variability.
The program will first prompt the user for a series of inputs a la Mad Libs. For instance, it includes a singular noun, an adjective, etc. The after inputting all the information, the program will take that data and place them into a pre-defined story template. Students of B Tech Colleges in Jaipur will need prompts for user input, and to then print out the full story at the end with the input included.
A complete text game, the program will let users of Best Engineering Colleges move through rooms based on user input and get descriptions of each room. In order to create this, they will need to establish the directions, in which the user can move, a way to track how far the user has moved and to print out a description. You will also need to set limits for how far the user can move. In other words, create walls around the rooms that tell the user, “You cannot move further in this direction.”
The tricky parts will involve setting up the directions and keeping track of just how far the user has “walked” in the game. It can be a relatively basic game, but if you want to build this into a vast, complex word, the coding will get substantially harder.
The main goal here is to create a sort of “guess the word” game. The users of the list of engineering colleges in Jaipur needs to be able to input letter guesses. A limit should also be set on how many guesses they can use. This means students will need a way to grab a word to use for guessing. You will also need functions to check if the user has actually inputted a single letter, to check if the inputted letter is in the hidden word, to print letters, and a counter variable to limit guesses.