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Arya College Cousellor Arun Arya

Prof. (Dr.) Arun Arya

Contact for Admission

Arun College Cousellor Arya

Prof. (Dr.) Arun Arya

How Augmented Reality can be used in the engineering education system?

Augmented Reality in the Engineering Education

Classroom learning is undergoing change at an unprecedented rate. Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Today, students of top engineering colleges in Jaipur are already familiar with various technologies. Due to this, the computerized tools and apps make sense in a classroom setting.

Augmented and virtual reality are seeing more prominent utilization in classroom and educational settings. The format and even the location of the learning process could be transformed through AR in the years to come. There are various uses of augmented reality in the education system, some of them includes the following:

1. Augmented Reality Classrooms

One of the simplest AR uses in education is its introduction in the traditional classroom. Supporting textbook materials with AR examples adds another dimension to the learning process. In other words, it is a process that will become a hybrid of the traditional approach and innovative practical illustrations of complicated concepts.

For instance, by scanning the covers of textbooks, students get a short description of what they’re about. Thus, smarter choices can be made about the selection of learning materials that will be most suited to the task at hand. 4D augmented reality flashcards are also in existence already. Dinosaur 4D+ by Octagon Studio is a set of AR flashcards that give students of engineering colleges a better idea about what dinosaurs have looked like that simultaneously provide information about their habitats, biology, and the origin of dinosaurs.

Augmented reality can make the educational experience fun for a young and restless group of people who have gotten used to visual stimulation and interactivity. Apps and AR resources are already being used in the classroom, and chances are that the scope of application will expand even further as more AR developers take on the task.

2. AR-Enabled Worksheets and the Educational Process at Home

Augmented reality can also help students of top engineering colleges in India to handle their homework and assignments better when they are not interacting with an educator. In the very near future, teachers could start providing their students with AR-enabled worksheets. The aim of these study aids would be to encourage students to explore educational content at their own time.

Printable AR worksheets are already being tested out in an array of educational institutions. Some colleges and universities provide support and guides on the creation of such learning materials. Kids and teens rarely leave their phones. This fact can be harnessed to promote learning in a way that will appeal to the contemporary students.

Augmented reality can make images and information “pop out” of a textbook or a worksheet. It puts emphasis on the most important concepts and it also breaks the boundaries of textbook learning that’s perceived as mundane and tedious by many students. Once textbook materials and apps are chosen for the purpose, the implementation of AR technology in the learning process will become simple and easy. This is one of the reasons why the technology is preferred over virtual reality developments. While VR necessitates the use of a headset, AR needs solely an app and a smartphone to bring educational concepts to life.

3. A Higher Level of Safety: The AR Lab

Lab experiments and demonstrations are undoubtedly one of the most effective practical options for bringing challenging concepts to reality. Due to budget limitations, available equipment or safety hazards, however, many schools limit the scope of practical demonstrations that students are exposed to.

This is another fact that’s beginning to change through the adoption of AR technology. The number of experiments and demonstrations students can witness is going to grow. In fact, such educational tools are already available. Anatomy 4D is an excellent example of such AR development. When printed targets are scanned, students see a 3D model of the human body that can be interacted with. Experience Chemistry is another similar development. It enables for virtual reactions to take place as students’ progress through different levels and learn about chemical elements.

Through AR, students of Private Engineering Colleges in Jaipur can also inquire more knowledge about the safety procedures to follow in a lab and the potential hazards to be aware of. Such demonstrations are much more engaging than a standard safety tutorial, which is why young people could be expected to remember the protocols better.

4. Students and Teachers Taking Control of the Educational Process

The ultimate goal of technology being introduced in the classroom is personalization. Students of BTech Colleges in Jaipur can explore the lessons and the concepts that they need to review and they can go through the AR demonstration at their own pace. The next step would obviously be the creation of personalized learning materials by both students and teachers.

AR apps like HP Reveal simplify the process of creating your own augmented reality. An image that a student or a teacher shoot can be linked to online content that appears in a floating window whenever the respective image is scanned.

Teachers can come up with quests, interactive puzzles, and quizzes for their students, making discovery and learning much more exciting. When in need, they may develop special content for groups of students or individuals in need of a more thorough or specific approach. Ultimately, the effectiveness of the learning process will increase because students will receive the special attention they may need to move forward with a certain subject or concept.


There are many other ways in which AR can be utilized in schools, universities, and in e-learning. AR could work with other technologies like VR to create something known as mixed reality. The real world is only a starting point from which exploration begins. The sky is the limit, both when it comes to topics that can be explored in AR settings and the demonstrations or knowledge presentations that can be crafted through the use of the technology.

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